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Sampo & Erhardt

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Visit our archives of the MST3K pages previously hosted by the Sci-Fi Channel's SCIFI.COM.

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New RiffTrax VOD Title…

Download it or see a sample here.

Interview with the Developer of the ‘Manos’ Game

A quick Q&A with Sam Beddoes, developer at Gloucester, England-based FreakZone Games, who oversaw the creation of the game.

Q. Tell me a little about your company. How many games have you created?

A. Before “MANOS” there was “AWESOME Land,” the platformer parody which put FZ on the map, but I’ve been creating games since I was about 7 years old! I used to type in BASIC on an old Acorn Electron (think Commodore 64, only more British) and got to know how game design works, and I’ve been putting together games as a hobby ever since, and a lot of FZ’s current projects are based on games I designed and built as a kid. It wasn’t until the wonder that is iPhone that I decided to go commercial.

Q. Tell me about the the genesis of the game How did the idea for it come about?

Oh, man, well, I love “MANOS.” I mean I love to hate “MANOS,” but don’t you find that there’s something just so… loveable about it? Torgo has to be one of the most… unforgettable characters in cinema history. I and my ‘bad movie buddy’ who worked with me on the game love to watch terrible films we can find at £1 shops (99-cent stores) and riff over them MST3K style and the idea of a “MANOS” game adaptation just sort of became a running joke. It was upon reading about the film’s public domain status that we realised it was an actual possibility. We went through a few ideas of how to adapt “MANOS,” notably a Shadowgate-esque ‘point and click’ adventure, but nostalgically watching Cinemassacre’s “Angry Video Game Nerd” rant about all of the crazy video game adaptations of movies back in the ’80s and the wonderfully nonsensical nature of them was what made me realise what “MANOS” was destined to be.

The beauty is the way “MANOS” was this uncovered relic from the past, something swept under the rug which the MST3K crew just sort of stumbled upon and resurrected it, and I created the game with the limits of the 80s Nintendo Entertainment System console so that it almost felt like another ‘dug up relic’, as if the game had been created in the 80s and that the iPhone ‘resurrected’ it in the same way MST3K did the film… If that makes any kind of sense…

In the research stages we noted how movie adaptations on the NES took even the most basic concepts from a film and turned them into hazards and enemies – for instance, Home Alone 2 pretty much takes any object you could imagine to find in a hotel, from vacuum cleaners to lamps to room keys, brings them to life and has them attack your character – and the whole idea of bringing events from the movie to life as obstacles in the game was born. The long, lingering and somewhat pointless shot of the fireplace in the Valley Lodge (with two musical stings for the price of one for some reason) became a boss battle with angry fireplace ornaments, the (completely pointless) scenes of the kissing couple knocking back the booze was turned into an enemy, Mike’s tussle with some stock footage of a snake became the common desert snake enemy (named “Squirm” in the end credits, as a nod to MST3K fans) and so on.

Q. How long did it take to develop, from first idea to final product?

A. The concept has been kicking around FreakZone for quite some time, and the “research” stage involved playing a heck of a lot of old NES games (good and bad) and… *shudder* repeatedly watching the film, but the actual development time was a few months.

The most challenging tedious part was repeatedly watching the movie again and again to try and memorize the music, then recreating it in 8-bit, but somehow making those bizarre lounge melodies into something catchy. We knew that was something we wanted to do (it couldn’t work without the “haunting” Torgo theme, but I find the film’s strange interpretive jazz score to be equally bizarre and memorable) and I think the OST came out great but it was a heck of a challenge and I’ll be glad to never have to watch this disaster of a movie again… At least not until the next time I get to that episode of MST3K. ;P

Q. My sense is that this isn’t just about “Manos” and that it’s sort of a tribute to MST3K generally, with lots of characters from other MSTed movies popping up.

Well, MST3K and bad movies/B movies in general, and even “bad” games. For example, the line “What a horrible night to have a curse !!” comes from CastleVania II: Simon’s Quest, a legendary disappointing video game sequel, even the odd punctuation (the space followed by two exclamation points) is a throwback to old school video games like Zero Wing, and the character’s death animation is a reference to Alex Kidd in Miracle World on the Sega Master System.

Whilst designing the enemies and bosses for the game which don’t exist in “MANOS”‘ plot, I felt that it’d be great to reference other classic bad movies and of course, with that, there comes MST3K episodes but there are also a lot of references to classic bad movies that MST3K never managed to cover, such as “TROLL 2” and “The Giant Claw.”

But of course, it couldn’t be “MANOS” without referencing MST3K, we owe the knowledge of this movie to the show. Some nods are more subtle than others – the decaying old gumball machine in the lobby of the Valley Lodge will look very familiar to MSTies, but any MSTie who makes it to the end credits will enjoy some of the names of even our completely original monsters, and even some more abstract references, such as skulls that scream (‘screaming skull’), hands that crawl (‘crawling hand’). The number of times we changed the “Valley Lodge” sign to read “Valley Loogie” to see if the testers would notice…

There are a few things we didn’t manage to get in in time for release but hope to include in future updates, such as a stage where Torgo attempts to kill Mike with a forklift, and an invasion of aardvark-like aliens who come from pods. I even wanted to include a Death Ray with it’s own “bah ba-dah ba-da-daah” theme music but we have to be careful for legal reasons.

Note that there are two endings, the fate of Mike and his family depend on whether or not you manage to find and collect all of the crystal Hands of Fate.

Q. How much does it cost and what kind of devices can play it? Where do they go to download it?

It’s $1.99 on the iTunes store, if you have an iPhone (3GS or later), iPad or iPod Touch (3rd generation or later), you can play it right now! Anybody without a shiny Apple device can get the Android version, coming later in the year, and failing that we’re hoping to get it out on PC and Xbox Live Arcade by the holidays.

Q. What’s next?

A. In the future we hope to maybe adapt a couple of other bad movies in this style if possible. We already have some concepts down for “Plan 9 From Outer Space,” and I dream of some day managing to get the rights to adapt “Future War” (come on, lets see a game about punching dinosaurs and cyborgs!) and “TROLL 2.” We have designs for a “MANOS” sequel but hope to see if we can affiliate with the producers of the new ‘Search for the Valley Lodge’ film. Torgo also returns to cameo in a few games we are working on and might even see his own adventure.

Josh Does Podcast Interview

The guys at Gizmonic Institute radio, having just finished up Season 1, speak with Josh about those days in a special episode.

Bill Interview & Podcast Appearance

Ellen Burkhardt of Minnesota Monthly interviews Bill and his collaborators about this show, which will be performed in Minneapolis this weekend.

Meanwhile, Bill is also a guest on the latest edition of our pal Joseph Scrimshaw’s podcast.

Old School “Manos” Game Coming

This has been on Tumblr for a couple of weeks now. Matt Silverman of Mashable.com has the story.

Oh and while we’re on the subject of miscellany, yes, we know that a visual on “The Daily Show” last week used the phrase “Mystery Finance Theater 2012.” But it was such a glancing reference (Jon Stewart didn’t even say it) they we didn’t think it worthy of its own item. It’s kind of like how, about 10-15 times a year, some movie critic will invoke the show, as in: “This movie is so bad it would be worthy of Mystery Science Theater 3000.” It’s become such a lazy cliche there’s really no point in mentioning it every time somebody does it.